
The game is extremely easy to get in, with a very good UI and can be surprisingly challenging on higher difficulties - in a good way. The rockets you create cannot be used outside of the missions AND the piloting is being done through puzzle mini games (which can be skipped, but I did not because of the extra resources you get if you are very successful). You are basically setting up pre-designed two parts rocket, consisting of a booster and upper stage which you have unlocked through research. Since if you are reading this, this being KSP forum and all, you will be perhaps interested in how the rocket design and piloting of such designs is implemented. Simply put - the better you are at your job, the easier it gets. All of these activities are financed through research points (unlocked through rewards for missions and milestones) and monthly money income which is increased through public support for your program (mainly) which again is increased through successfully completing missions and achieving milestones. On more practical terms this means that you are managing the space program directly - you are in charge of base building, research of rockets, missions and buildings, very simplified rocket design and finally also launch dates. You are competing with AI led space agencies for being first to achieve these milestones and rewards they give - being second, third, etc reduces the reward you get for doing this. To achieve that you must accomplish so-called milestones (first satellite, EVA, landing on moon, etc.) which will be unlocked mostly through mission research. The game itself is a space program management game, where you pick your space agency (NASA, ESA, Soviet, Chinese, etc.) starting in 1957 and have as the ultimate goal to achieve crewed landing at Mars.

Reading reviews on this game, it is often compared to KSP to explain what type of the game this is - which I found to be a bit lazy writing since it is like comparing horses to radish on account that they are both carbon based life forms.

These games are space program management games with Mars Horizon being more user friendly and easier to get into with a more lightweight approach to the matter, while Buzz Aldrin's Space Program Manager is more management simulation oriented and bit harder to get in with far less hand holding. This is my take on those two games so that other forum users may get idea on what to play next OR what to avoid.īoth games are good in their own way imho but do your research to see whether this is something for you. Being bit empty for ideas for what to do in KSP but still keen on space related games, I tested two games that are both related to space programs (although not in a way KSP is) - the focus is the management of such programs - but both of them have chosen very different approach.
